Game Developer

Location
San Francisco
Workplace
On-site
Compensation
$120k – $220k + equity

About this role

We are looking for a Game Developer with 2-10 years of experience who is a creative, high-energy builder ready to ideate, prototype, and ship mobile games that millions of people play. You'll join a small, elite team at a profitable company with two #1 App Store apps, owning the full lifecycle of casual games from concept to launch on a monthly cadence.

What will you be doing?

Ideate, build, prototype, and launch a new game every 2-4 weeks — from empty repo to live in front of millions of players

Pitch your own game mechanics, playtest them, and make the call on what ships and what gets cut

Own the entire game lifecycle independently: concept, art direction, build, launch, and post-launch iteration

Collaborate with in-house artists when needed, but drive projects to 90%+ completion on your own

Rapidly switch between projects with high energy, bringing fresh creative ideas to each new game

Key Requirements

Strong portfolio of personal game projects that are publicly available (on Itch.io, App Store, or web) — must demonstrate you can take games from zero to finished on your own

Proficiency in Unity (preferred) or equivalent game engine (Unreal, web-based); must be able to code — not just use AI as a crutch

Creative and high-energy personality who thrives in a fast-paced, startup environment and is excited to ship quickly

Based in or willing to relocate to San Francisco — 5 days/week in-office required

Mobile game studio experience OR extensive personal projects; large AAA studio experience alone without indie/personal work is a red flag

What happens next

Skip the application pile. I get you in front of the people who decide.

Confirm the fit

A few questions to make sure this role is the right shape for you. Two minutes.

I pitch you to the company

I write the intro, send it to the founder, and handle the back-and-forth.

A meeting lands on your calendar

When the company wants to meet, I get the call on your calendar. You just show up.

Culture & values

Game-dev DNA that prizes work that's fun, beautiful, and addictive

Collaborative team environment

High-agency culture where team members have significant ownership

Designers own real surface area and ship fast to large user base

Team members are expected to spot and fix problems on their own

Craft-obsessed team

In-person team culture

Small, fast-moving startup with approximately 50 people

Know someone who'd be great for this?